The Necropolis
Written by The Guild Master   
Sunday, 17 May 2009 16:14

Fallout 3: The Necropolis (Work in Progress)

Currently on hold due to me being sick of bugs in GECK. 

About the Necropolis. 

The Necropolis is my current project and features a another new worldspace that I intend to move in to the Waysted Resource pack esm when it is ready. A separate esp to hold all the cool stuff that is not allowed to be in an esm. This will allow the worldspace to be used by any mod (eg like the Foundation uses Sincity, same deal here) but does not limit what I can do in that worldspace thanks to the esp.

The idea is to have an above ground area and a below ground area with humans living on the surface and ghouls living below ground in a hive like society. In a sense it is  a little like an Ants nest under the ruins of Baltimore only instead of Ants, we are talking Ghouls. Unlike other ruins, the houses in ruins of Baltimore are mostly too dangerous to live in so are abandoned. The ones that are safe become occupied by settlers that arrive in the city believing it to be safe. Scattered around the ruins are a series of bolt holes the Feral Ghouls use to come out at night and disappear in to during the day that give access to the hive below ground. 

Below ground, a maze of tunnels are created by the Ghouls to become their new home. The tunnels link up Caves, Mines, Fissures and sunken ruins in a way users might have previously seen done in my Kingdom of Almar mod for Oblivion. 

This series of tunnels is known as The Necropolis and is home to an entirely hostile race of ghouls/undead (depends on your view of the ghouls) both Feral and No Feral.

At the time of writing I am waiting for Beth to fix the 1.5 patch before buying Broken Steel or considering it as a requirement esp version for this mod. So the plan does not include making Broken Steel or 1.5 a requirement at this stage but may do so later. Currently this is for 1.4 patch users or users that have found a way to use mods with the 1.5 patch safely. 

The DLCs provide valuable new content and once the game and the DLCs are stabilized, I will be using them.

Screenshots of the new Worldspace in the Waysted Resource Pack

Welcome to Baltimore!

 

Background Story

Vault-Tec's Baltimore Vault was designed to protect the cities ruling classes, the rich and the powerful and was hidden in one of the old Civil buildings. When the first bombs started to fall, Baltimore was spared most of the destruction and the citizens that made it to vault felt confident they would be able to return to their normal lifes when the attack was over.

Towards the final minute of the final hour of the war, Baltimore was hit. The explosion shuck the very earth the city was built on causing an earth quake. Ancient Fissures, mines and caverns under the city opened and much of the former great city disappeared in to the earth never to be seen again. Erased from history by Gods wrath as some later started to believe.

The Baltimore Vault was cracked like an egg during the Earth Quake and radiation flooded in, killing most of the vault inhabitants and turning the rest in to Ghouls over time. Some ghouls went feral, others managed to create new lives from selves, but the death of so many in such a fashion had poisoned the minds of those who survived.

The people in the vault that survived the bombs and the wrath of mother nature became convinced that god has punished them and cast them down in to hell where they would stay until they redeemed them selves. Over time the survivors of the Baltimore Vault started to see them selves as favoured by god as news of the destruction else where began to reach them. They started to devised many hellish tests which passers by were subjected too in order to prove their faith in God ws suitably high. 

The argument used to justify this was simple, God would spare the truth believers as he had spared them. 

Most of these tests involved putting the passers by through events that were similar to those that the vault survivors had endured such as terrible radiation poisoning or being crushed by heavy objects. The natural side effect of this was an increase in the Ghoul population over time, with the number of Feral Ghouls increasing faster than none feral ghouls population. 

 

Eventually simply getting to the Ghouls lair became almost impossible for the outside world due to the number of Feral ghouls on the surface, especially at night, so the ghoulish cult lost contact with the outside world and focused more and more on it's own internal affairs. 

It was during this time an under ground hive system was created and the Ghouls busied them selves with expending the system as far as they could, eventually forgetting about the surface entirely. A system of tunnels stretching though the ruins, caves and mines became home to the Ghouls. Making it less and less important for them to go to the surface until one day, only the ferals ever want up there and usually online at night as a strange phobia about sunlight started to take hold of the new cave dwelling ghouls. 

Below ground the Ghoulish Cult grew and matured, creating it's own mythology to explain the war, which placed them selves at Gods right hand. Chosen to punish the wicked who do not bear the mark of the Ghoul.

Above ground new arrivals had started to explore the ruins of Baltimore as the ghouls lost interest in the events on the surface in order to focus on expanding their hives further. Eventually only the ferals ever came to the surface and then only at night.

When the first settlers started to arrive during the daytime they found an apparent empty city full of ruins and made their homes in any building they deemed safe. On that first night as they slept the Ferals surfaced, sniffed them out and killed half their number before the rest could flee to safety. Over whelmed by the shear number of ferals, they choose to hide rather fight.

After that fight night, the remaining settlers started to barricade their door every sunset whilst the ghouls ran free around the city. Coming out at day time after the ghouls had gone back to their holes. 

Then one day a settler leaving his home a little too soon witnessed a ghoul entering one of the hive tunnels and told his friends about. They set about exploring the tunnels and in doing so, awoke the evil ghoulish cult who had assumed everybody on the surface was dead.

With the arrival of these new settlers the Cults attention shifted once more to the surface and they returned to their old task of punishing the wicked.

Settlers started to gather in defensive groups for protection and the ghouls started attacking in greater numbers.

From the depths of Hell came a war only the Ghouls could win, the settlers where out numbered, short on ammo and unable to keep them selves fully supplied where facing destruction at the hands of the cult.

Below their feet a city of the dead was awakening, a ghoul city, a Necropolis.

Last Updated on Monday, 26 October 2009 23:43
 

This is the end...my friend.

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