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The Necromancer Mod V1.6 (Cyrodiil Upgrade) By Giskard Required = 1.2 Patch for Oblivion Required = The Shivering Isles (may work with out it, untested) Required = Cyrodiil Upgrade Resource Pack v1.6 or newer. Link to CURP Website = http://www.theengineeringguild.co.uk/the-necromancer See the website above for Download links, screenshots, movies, disclaimer, license etc. DownloadAvailable from the Download area on the forum for all registered members. Other Documentation The Necromancer Guide Installation: Just extract the zip into your Oblivion Folder (NOT THE OBLIVION DATA FOLDER). If you're updating, say yes to any requests to overwrite files. Make sure you also have the Cyrodiil Update Resource Pack installed because as of v1.5, this mod needs it. About The Necromancer The Necromancer is a support mod that supports any Mages Guild Mod and any Necromancer mod by supplying additional background and lore. It also supports Kvatch Aftermath and Origin of Mages Guild directly and has features to expand upon the lore or features in both those mods. Some seldomly used Kvatch features for example (Under Croft Coffins) are a requirement for some bonus features of this mod and some the documentation available in this mod expand upon the Kvatch Aftermath Necromancer Guild plot line. If you do not have Kvatch Aftermath these books just add a little mystery to the game and play no further part. The mod adds 6 unique NPC Necromancers to the game, all necromancers and all with their own story to tell. Each one was booted from the Mages Guild for practising Necromancy after Traven banned the practice. All where treated the same way regardless of what they were trying to do and this provides the Necromancer side of the “Traven Banning Necromancy” story. By talking to them you will see the good and evil side of Necromancy and the Mages Guild and the border line psychotic types. In the process you may understand how may areas of study can be considered Necromancy and how Traven ignored all these facts in his drive to ban them from the guild. This is not a lesson for players, just my way making sure you see both sides of the story so when you role play your Ultra good or ultra Evil characters, you do not automatically dismiss necromancy as evil and the mages guild as good. This mod has very few quests and what quests exist are there to support the players long term game and let the player earn the NPCs trust. Only a couple are one shot quests, the rest will keep on working until you are bored with Oblivion. This answers the question “I have done the quests, what now?”. You can actually make a nice living tomb raiding in this mod. These mod also adds lots of unique stuff including 4 new swords and a new staff that appear as loot in new Tombs or given as gifts as part of rewards for completing some minor quests. Change Log Version 1.1 Added the missing Friend Note to a script so all users who should have gotten it but did not, will get it. (Watch out for Kvatch Aftermath 6.3 when its released, it will support this mod better than 6.2) Version 1.2 Corrected some misleading information in the books. Version 1.3 Fixed the fix that did not work for people who had also asked the Kalidic question as well as the friends question, now you will get the note that you should have got in version 1. Sorry about this. Got too many mods and voice actor jobs on the go right now. Version 1.4 Fixed several custom greetings that were playing on all NPCs dispite the conditions limiting who can say them. Fixed the "It's my pleasure. Please continue" greeting that was accidently marked as edited. It was not actually edited btw. Version 1.5 Removed the MRC curtains Removed the MRC skeletons Removed Slofs Robes Added CURP Curtains to the mod. Added CURP Skeletons to the mod. Added CURP's version of Slofs robes to the mod. Reballanced the Necromancers in line with CUOs necromancers. Added CURPS Necromancer Lich spells to the necromancers Unleveled the Necromancers in line with CUO. Made 1 Necromancer a Hero. Gave all Necromancers the new CURP Necromancer Equipement. Added support for the New Faction Dialog, specifically Necromancer and Necromancer Faction Dialog. Version 1.6 (CURP CONTROLLER now required) Added CURP Controller Support and tweaked some for the NPCs so they use the new hair. Credits. Voice Actors Ibsens Ghost GreenWarden Giskard James Egger Characters Created by Cnc Mike Ibsens Ghost DaveR and Missus DaveR Giskard Modders Resources used in this mod. Special thanks to the ORE which link or host to most of these. Ore Website: http://www.moddersofore.com/index.htm Miscellaneous Windows Modders Resource by Xiamara Z's Skeleton Horses by Always Z (Zhemoc) Unique Weapons for Modders by richard at rcraig-design.co.uk slofs_dogs = AlienSlof Barabus' Cryptset for Oblivion v1 by Barabus & Razorwing Skeleton Staff by Jannix Hanging Skeletons by Andysaurus CURP Credits can be found inside CURP in the document entitled CREDITS. Giskard
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