
Important Site Docs
Thoughts about Helgen
- Details
- Category: Giskard's Blog
- Last Updated on Tuesday, 03 July 2012 23:05
- Written by Giskard
- Hits: 361
The more I think about it the more I want to make a Helgen mod for my self. Skyrims lacking so much compared to Oblivion and with the Steam Workshop mod size limited to 100meg, most of the mods I made before cannot be uploaded there with the fancy meshes and stuff I usually add over time, voice work also has to be limited.
I have been thinking of taking over a fort for a while but it would break the radiant AI if I was not careful and having the player go to his own fort to kill a bandit leader would seem a little odd. But Helgen has no such quests associated with it that I am aware of and its also an Imperial fort so it makes a good legion quest mod too.
Stormcloaks are not something I am thinking about supporting in it. It makes no sense for them to have Helgen this early on in the game.
Also I noticed after looking it over that Beth used the same On/Off trick to add rubble as they did for the Civil war quests so I can be cleaned up easily. Though the bandit spawns may produce some odd behaviour when you first enter it and find bandits in the newly restored Helgen. Just a side effect of how Beth work this that effects existing games but not new games.
Most of Helgen does not have doors, there are no interiors, nothing in the settlement other than what you see at the start of the game and if you return. So what goes inside those buildings needs to be created.
A town to use as a basis for Legion quests and other imperial stuff would be cool and may turn in to a mini Kvatch Aftermath in the end. Though I am thinking more Foundation mod than Kvatch Aftermath but without the tech research.
Also the navmeshing is probably setup for the ruins not for the full town, so that is going to be fun fixing that. Basically the idea runs the risk of breaking the intro to the game. But its otherwise very much like modding New Vegas, it provided a challenge only now the navmesh is fixed, so it should work.
Some of you may remember I fixed up the hover dam in Fallout NV with my end of plot mod for that game, it too had challenges like this and to be honest, I kind of like a mod that challenges me.
Unfortunately I cannot do anything just yet because I am full of cold and coughing all the time, so my brains not exactly firing on all cylinders right now. But once it clears up, I think I'll tackle this mod, perhaps work in the Stormcrown idea in to the mod too.
Login Form
Forum and Website Logins
Please be aware that the forum and the main website are 2 completely different logins.
Skyrim Menu
Fallout New Vegas Menu
Fallout 3 Menu
Oblivion Menu
Game Guides
Misc Menu
Who is online
We have 59 guests and 2 members online
Members Online Today
Total Members Online Today: 12FatGiant lllrl2468 micmac13 giskard Dark_Ansem dls05 DOW Dranz Garathil Gryphon nikki191 Vagn















Comments
RSS feed for comments to this post