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Is Skyrim dead already ?
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- Category: Giskard's Blog
- Last Updated on Tuesday, 03 July 2012 11:03
- Written by Giskard
- Hits: 635
Compared to Oblivion, the interest in mods and modding at this stage of Skyrims life seems dead, or perhaps choosing the college was a mistake, perhaps not many people like mages and those that do, are playing games that support them better rather than Skyrim.
Players often tell me they love a game but when I check, I found they are not actually playing it, they will encourage me for months to work on a mod but never actually play it. Its like they want me to work my ass off on a mod for them "just in case they fancy playing it 3 months from now".
That really erks me because it means the feedback I get is flawed because of these people. What makes it worse is getting accurate feedback on ideas proves impossible because of those who do this. They tell me stuff they want see, but its not enough to make them want to play the game when I add those features. If an idea is not good enough to make you want to play the game, why suggest it at all ?
I would always prefer to be told the truth such as "I am not playing skyrim right now", "I am busy with a warrior", "Skyrim sucks", it tells me what I need to know.
Fact is the last few releases of the College of Winterhold have had less than a dozen REAL comments about it, and thats been generious, I actually counted about 3. Which puts WOW in the realm of "DEAD MOD".
Since I have spent 7 months playing a mage in preparation for this mod and had to wait and wait and wait for bugs to fixed, its certainly already dead for me. I find it hard to enjoy Skyrim now, I should have had 2 large quest mods out by now to keep my interest but the delay with the editor and the navmesh bug and the bugs in skyrim means I have spent 7 months playing a game that has at most 100 hours of good gameplay in it before you start repeating your self.
Speaking as a modder, I wish more people who where actually playing the mod, not "going to play it" or "keep meaning to play it" but actually "ARE playing it" would speak out because out of the comments I have gotten so far, none of them have been from regular players of the mod.
Meaning there are ZERO users that use the college on a regular basis, that is a fact based on the feedback I receive and the comments I get.
I do not like making mods that "might get played", I prefer making mods "that will get played". Which is why I have spent many hours in "Sins of a Solar Empire" this week rather than modding. I am not seeing a lot of interest in my sort of mod for Skyrim and I have learned if the interest is not there, just move on.
Plus the Steams 100meg mod upload limit has me worried, most of my mods end up over 100meg by the time they are done. That limit is going to be a serious problem for me eventually. It already means I have to watch what I do with the voice work. I cannot have voice actors record every line like I did for WOW, that is 48meg unpacked on its own, 25meg packed. That means for a few rumours I have at least a quarter of my available upload space for the mod used up.
NOT GOOD!
Add any custom textures to that for custom armour and suddenly Steam is not a good place upload mods too.
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I think its because of the buggy nature of the game and the problems modders have experienced creating their mods. But I keep coming back and checking for those great mods to keep me interested.
Keep doing what you do. I love your work.
the lack of content we all took for granted actually annoys me. There is only so many ways you make a bandit look different or a mushroom make alchemy sound like a doable RPG character without paying for ingrediants in a shop
sorry to see you getting so frustrated giskard with the lack of interest from players as well as the lack of progress from bethesda
It's such a mess (so buggy) and the recent patch has broken USKP badly.
Even the DLC is Xbox-only...
And as you have repeatedly pointed out yourself Giskard, it is technically inferior to Oblivion in so many silly ways. Is this what Beth calls progress?
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