
Important Site Docs
Navmesh 1.6 Beta Patch Fix
- Details
- Category: Giskard's Blog
- Last Updated on Friday, 25 May 2012 15:55
- Written by Giskard
- Hits: 973
I know people are saying the Navmesh bug is fixed in the 1.6 beta but with all due respect I hear that every time a patch is released and it just raises my hopes only to dash them when I run the tests my self. If that happens again I am just going to walk away from TES for good because after 5 years of this, I am sick of it.
Those claiming it to be fixed are not known for their testing processes, quite the opposite in fact. Some where on the creation kit testing team and they did not spot it then either and have not been tracking the subtle changes between fixes that I was tracking prior to Beth pulling the fix completely in 1.5 after introducing it secretly in 1.4.
From what I have heard reported so far, we may just have gotten the old fix beth pulled back, CTD and all with no changes at all.
Beth are not known for their quality control, nor are they confident enough with their navmesh fixes to come right out and say they fixed it. Instead they hide behind vague references that could mean anything. That is hardly a vote of confidence in their patches.
I have tracked this bug for 5 years and tested patches Beth have released for signs of any fix. Bethesda have never announced any navmesh fix was part of any patch, so I had to find out my self by performing my own tests in every patch.
It has been reports posted in this blog that has revealed if a fix exists at all and what effects they have had in the game and always on the full patches all users get, not the beta that may or may not be released as is to the rest of us.
Whether Beth understand this or not, we are NOT their beta testers.
Betas by their very nature do not always get released as is to us players, we cannot count on features of a beta being final features of any specific patch.
In the mean time a lot of wild claims and celebrations take place over something that may or may not be true.
Once what ever Bethesda did in their 1.6 beta patch makes it in to the full 1.6 patch, I will take a long hard look at this and see if its true. Until then, this its all just speculation over beta code that may or may not make it in to the 1.6 final patch as far as I am concerned.
Even if the fix exists and is real and works, Bethesda have a track record for breaking or removing fixes for Skyrim. So there is a question mark over whether the fix will remain fixed or whether it will be pulled and leave us waiting another 3 months for a another fix.
The best advice I can give where Bethesda is concerned is this.
"Watch what they do, rather than what they say".
Beth say a lot, but deliver little.
Regarding the Horse combat feature, since people have asked, I do not use Skyrim Horses much because horse riding in Skyrim is terrible. Like the Kill Cams, Xbox Kinect, this new feature is not what I want or desire nor will it be used much in my game.
What I would like is a proper first person view on the horses and the ability to look around whilst riding in a straight line. Mouse and Keyboard easily allow for that, too bad we are limited by the Xbox controller.
That is what I want.
Without that horse combat is a bad joke.
IF Beth want to see how to do Horse Combat, they should play Mount and Blade Warbands.
Until we see a working fix in the full none beta game, its business as usual in the Fix the Navmesh Camp.
Login Form
Forum and Website Logins
Please be aware that the forum and the main website are 2 completely different logins.
Skyrim Menu
Fallout New Vegas Menu
Fallout 3 Menu
Oblivion Menu
Game Guides
Misc Menu
Who is online
We have 42 guests and one member online
Members Online Today
Total Members Online Today: 6FatGiant sonicfast01 Valin777 42wolfe42 nikki191 oblivionmaster310





/ 6








