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Wizards of Winterhold V1.2.1 Released
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- Category: Guild News
- Last Updated on Tuesday, 01 May 2012 12:21
- Written by Giskard
- Hits: 412
I have released the Wizards of Winterhold V1.2.1. This version is mostly a bug fix version and contains mostly removal of bad edits that might have caused some people problems.
Some users call this mod cleaning, but they usually use the phrase as a weapon against a modder or use it describe an act of vandalism on the mod that they perform, usually without permission or any modding knowledge.Which is why their problems usually get worse. It is a phrase used by mod rip off merchants and trolls mostly and hardly applies to work done by the original modder on his own mod with his own permission. So you will not hear me using that phrase here.
As a modder I call this bug fixing since that is what this process actually is and it better describes what these actually are, eg bugs to be fixed.
You can get the Wizards of Winterhold from Steam via our download page.
Click Readmore to view the changed log.
Change Log V1.2.1
Removed unwanted edits from Ragnvald Crypts which appeared in the mod as if by magic, removed other magically created editors to cells too including Mzulft Aedrome and Kilkreath Ruins edits as well as other areas I have never touched. Interesting how cells I have not edited appear edited in Skyrims new Creation kit, dont you think.... Also added a brand new section to the docs of all my mods about installing, uninstalling and fixing issues since Steam Workshop it self seems to be a source of many problems.
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