Important Site Docs
- Category: Fallout New Vegas Guides
- Last Updated on Thursday, 22 September 2011 11:53
- Written by Giskard
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The NCR Mod
for Fallout New Vegas
By Giskard & TEG
Website = http://www.theengineeringguild.co.uk/
Download from PlanetFallout (coming soon)
About the New Californian Republic.
The NCR are the New Californian Republic and their objective is to civilize the world by bringing the rule of law to the ruin and decay of the wasteland. Stamping down an NCR boot on everything and claiming it as their own in the process. Following them is civilization, laws, order, voting, Democracy, Industry and all the trappings of a civilized world. But this is not what everybody wants, some folk fight the NCR, prefering the chaos of the existing world, some folk want to hang on to what they have and know the NCR will take it from them given the chance. Others embrace the NCR seeing it as the only way out of the post apocolyptic world.
The NCR Mod allows those who Embraced the NCR to join them officially and even sign up for the NCR military.
You start by saving Primm and handing it to the NCR for protection, that is how you earn your NCR Citizen ship and your life in the NCR begins.
During your time with the NCR you will find your self subject to its laws, should you harm the NCR you will find your self outcast and stripped of your ranks and citizenship papers. If that happens you will have to earn their trust again to get back in. But should you help the NCR, you will find the NCR opening doors for you that you never new existed.
As an NCR Citizen and then join the NCR Army. As your skills grow, you will find new options unfold before you such as the ability to join other units and wear other uniforms or use other equipment. Training will be offered that further enhances your character so it is suitable for the job you have chosen to do. Bonus items are given as rewards and Perks assigned according to the job you have chosen to do in the NCR.
Whether you wanted to be a 1st Recon Solder, or an Elite Ranger similar to those who guard the president, this mod lets you do it.
Until you get you gun skill up to 35, this is your official NCR Rank. Only by getting your Gun Skill to the minimum requirements will you be promoted to NCR Troop and be able to unlock the other NCR military features of this mod.
Requires = Gun Skill of 35
Training Reward = Steady Weapon Perk whilst part of the unit, Recipe a Service Rifle Improvement (perminant).
These are the most common units in the NCR and the supply officer carries all their uniforms and most common equipment. Most recruits end up serving as Troopers in the NCR.
NCR Heavy Assault Trooper
Requires = Gun Skill of 50
Training Reward = Bionic Eye Perk whilst part of the unit, Power Armor Training Perk (perminant).
These NCR soldiers are vetrens and get the honour of wearing the NCRs few servicable Power Armoured Suits. The supply officer has a few of these suits available for the members of this unit who usually serve the NCR as front line units in the hottest war zones.
Requires = Gun Skill of 50
Training Reward = Crack Shot Perk whilst part of the unit.
The NCR Rangers are the Elite of the NCR Troops, the best of the rest with a fearsom reputation amongst their enemies. The very presence of a Ranger can inspire a ferce loyality amongst other NCR troops and demoralizes enemies of the NCR.
NCR Desert Ranger
Requires = Gun Skill of 40, Survival Skill of 25
Training Reward = Grizzly Adams Perk whilst part of the unit.
The Desert Rangers are a tribe of law bringers that joined the NCR in order to get help protecting the dam from the legion. They are part of the NCRs Civilian arm of law enforcement but are often seen leading NCR Troops at various bases.
NCR Elite Ranger
Requires = Gun Skill of 75
Training Reward = Speedy's Coming Perk whilst part of the unit.
The NCR Elite Rangers are the best of the best. Often assigned to protect presidents or to other important duties, they are the very image of loyality and devotion to the NCR cause. Their skill is such NCR enemies fear these soldiers in or out of uniform.
Requires = Survival 25, Gun 50
Training Reward = Big Iron Perk whilst part of the unit.
The best of the Desert Rangers take on the position of Marshal and are sent out in to the wasteland to restore law and order. They are trained to be quick on the draw and usually travel alone or with a companion. They bring justice to the furthest reaches of the wasteland and act as executioners when a judge is not available. Often looking like mear bounty hunters they travel unnoticed by most wasteland inhabbitants and only reveal them selfs as Marshals when their target is found.
Requires = Medicine 40
Training Reward = Trauma Perk whilst part of the unit, + 5 Survival (perminant).
NCR medics work in terrible conditions and are expected to perform miracles with very little equipment. Often the difference between life and death is knowing how create a cure from wilderness items rather than an unavailable Simpack. New Medics often reply on official supply likes for spare simpaks and hybra injections but the more experienced Medics understand when the chips are down, those things are no where to be found so spend their time making and storing spare cures for such times as when they are needed.
NCR Military Police
Requires = Gun Skill of 35
Training Reward = Keen eye for crime Perk whilst part of the unit.
NCR towns would be lawless places without the NCR Military Police, more common than the Desert Rangers, less able to survive in the wilderness, they tend to be assigned to settlements rather than wilderness duties. Their training allows them to spot potential urban crimes before they happen and often are waiting for the crooks when they make their move.
NCR First Recon
Requires = Gun Skill of 50, Perception of 6
Training Reward = Bulls Eye Perk whilst part of the unit.
When it comes to taking down a threat from a safe distance, no unit does a finer job than the 1st Recon Unit. They have steady hands and a deadly aim and their Sniper Rifles are known to be one of the most accurate weapons available to the NCR in the Mojave. It is said that some Elite Rangers have swapped their Antimatter Rifles for the humble Sniper Rifle because of its accuracy.
Steady Weapon Perk = 50% less Weapon Wobble.
Bionic Eye Perk = +1 Perception
Crack Shot Perk = +20 to hit chance
Grizzly Adams Perk = +10 Survival
Speedy's Coming Perk = +20% Speed, +1 Agility
Big Iron Perk = Draws Weapons twice as fast.
Trauma Perk = +10 Medicine
Keen eye for crime Perk = 20% more Action Points in VATS
Bulls Eye Perk = +20% Critical Hit Chance, 50% less Weapon Wobble
Join the NCR
Offered by LT Hayes in the NCR Tent at Primm
Starts when you save Primm from the Power Gangers, gives you the chance to join the NCR and starts the The NCR wants YOU quest.
The NCR wants YOU!
Offered by the NCR Personal Officer in the command tent at Camp Golf
Allows you to join the NCR Military.
NCR Controller Quest
Offer = NONE, Automatically Provides Dialog as needed.
Handles the unit transfer requests by the player and the supply officers lines.
Offer = NCR Training Officer at Camp Golf
Provides training for each of the NCR units the player can join, gives advice and bonuses.
Perk of the Job
Offer = NONE
Automatically adds and removes Perks from the player as required.
Forum and Website Logins
Please be aware that the forum and the main website are 2 completely different logins.
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