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Mods and Noobies
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- Category: Guild News
- Last Updated on Wednesday, 30 January 2013 06:02
- Written by Giskard
- Hits: 367
I often hear noobies to mod usage, referring to mods as cheats and asking if it is ok to use mods. Given that many noobie modders only get in to modding to make cheat mods, it is not hard to see why a noobie to mods would think that. After all at the core of all modding communities is 1 player who does not like 1 feature and decided to change it. But ignorance of what modding is about is the only reason they continue to think that.
Modding is a creative art form, very much like painting or making music. Our canvas is a game, Our Gallery is your PC monitor. Whilst it is true some lesser talented people scribble out cheat mods, most mods are not cheats at all. And many of us modders use more than one canvas, meaning mod several games.
Wizards of Winterhold DG
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- Category: Guild News
- Last Updated on Tuesday, 29 January 2013 11:29
- Written by Giskard
- Hits: 436
After asking people on the forum what they think about me supporting the Dawnguard DLC in future mods, I have come to the conclusion that given the way Steam works, it is best to make a new release rather than upgrade the existing mod release.
The reason is this, if I suddenly add Dawnguard as a requirement to the existing mods, anybody without Dawnguard that subscribes to my mods will suddenly find the mod crashes out their game before the main menu.
So instead of allowing that to happen, I'll rename mods like the Wizards of Winterhold to Wizards of Winterhold DG to reflect the fact it requires Dawn Guard and then abandon development on the none standard Wizards of Winterhold version so I can continue work on the Wizards of Winterhold DG version from that point on.
The NCR V2.5 Released
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- Category: Guild News
- Last Updated on Thursday, 24 January 2013 23:13
- Written by Giskard
- Hits: 502
In response to several users asking me where to find quest NPCs in the NCR mod, I am releasing The NCR V2.5. You can download it from the guild HERE.

This version adds some Military Police to the terminal at Camp Mcarran, the Mojave Outpost, the NCR Embassy in the Strip, Camp Golf and Camp Forlorn Hope. If the player talks to these special Military Police men the player can get the rough location of all quest NPCs and a general idea of the quests they offer.
Warlock Master of the Arcane Review
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- Category: Guild News
- Last Updated on Monday, 21 January 2013 15:09
- Written by Giskard
- Hits: 305
Here is a video that shows the game play features of Warlock Master of the Arcane. Warlock was released in the spring of 2012 but only came to our attention late last year. I picked it up in a Steam Sale and it turned out to be pretty good. So here is a video to show it off.
Enjoy.
Best Value DLC
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- Category: Guild News
- Last Updated on Monday, 21 January 2013 11:50
- Written by Giskard
- Hits: 294
Whilst we often get on to Bethesda for releasing buggy games, most people here seem to agree Bethesda make the best value for money DLCs today and have done since Fallout 3. They clearly learned from the Horse Armour era that players expect more from them if DLCs are to replace full blown expansions.
Which seems to have happened.
Typically Bethesda DLCs hit my £1 per hour of game play value for money test too. A £15 DLC gives 15 hours of game play either in 1 sitting or when you play it through a second time. Though the replay value for some DLCs is questionable.
Most DLCs from other companies are sold at roughly £5 per shot and do not even provide an hour of fun.
Since Bethesdas Dragonborn is FINALLY getting released on the PC on 5 February 2013 and since this is one area Bethesda do a good job in, I just wanted do a little flag waving for Bethesda's Dragonborn DLC a head of time.
Hopefully some other companies such as the makers of Tropico, Total War and the Sims will take notice of what constitutes a good DLC and what price seems fair and up their game A LOT.
Remember TEG is site run by players for players, anything you see here is the opinion of players just like you.
Forum Update News
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- Category: Guild News
- Last Updated on Monday, 21 January 2013 10:57
- Written by Giskard
- Hits: 233
As some of you may have noticed I updated the forum yesterday, it was a major upgrade but surprisingly nothing major broke, just a missing icon for the forum theme which I found in the default theme and copied across.
There are some new features to be aware of if your a user, more of your an admin.
First if you look at a post and look at the post number there is a little icon to the right now that looks like the Steam logo. It has nothing to do with Steam but allows you to share a single post on various social networks. You can also get to it by clicking on the post number.
In the modding forums I have enabled the Best Answer feature, the topic starter or a staff member can click Mark Answered on a post that answers the posters question. The word ANSWERED appears on the subject line to show that question was answered so users can jump straight to the answer.
Which may not be great for some of the long threads we run here but for quick questions you want answers too, its great. There is even a filter at the top of the topic list that allows you show answered or unanswered questions.
Cool stuff.
This is what my 6 monthly subscription fee to IPB pays for btw, these new features.
Skyrim: The Necromancer & The NCR
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- Category: Guild News
- Last Updated on Saturday, 19 January 2013 18:14
- Written by Giskard
- Hits: 460
I have posted some updates today on the forum regarding my plans. One concerns the NCR mod V2.5 which is still being planned out. The other involves an idea I have had on my mind for over a year now. Which I call Skyrim The Necromancer but the name may be changed to "Return of the Necromancer" before I start making it.
The NCR Mod topic can be read HERE, I am looking for exciting ideas for the mod right now.
The Skyrim Necromancer mod can be read HERE and is currently in the planning and design stage.
Some additional information about the Skyrim Necromancer mod.
Location will be called Kazalazta will be south of Falkreath, which is roughly where the Kazalazta dungeons/caves would have come out if the owner had expanded them over the past 200 years.
Btw have you noticed that the map of Skyrim does not match the border with cyrodiil that it had in Oblivion. For example check out where pale pass is.
It will be home to a Necromancer called Remely Flowturd which I may just called Remely since that was an old Oblivion joke. He will be about 200 years old and I may even make a special undead race for him, will see.
For those who still have not got it, Remely was one of the evil necromancers from The Necromancer mod for Oblivion. He did not try and hide the fact he was out right evil unlike the others who had reasons to be necromancers that where not strictly evil in nature.
Hence the possible name change to "Return of the Necromancer" :)
Elite: Dangerous Gets Funded
- Details
- Category: Guild News
- Last Updated on Saturday, 05 January 2013 02:40
- Written by Giskard
- Hits: 289
Elite: Dangerous reached it's Kickstarter goal with hours left on the clock. For those who do not know what that means, if it had failed to reach its target goal. Then David Braben would have gotten nothing at all.
Kickstarter is an all or nothing affair, you name a target amount you want to raise and if you reach it, you get to keep it. If you do not, you get nothing. So Elite with 21 hours to go needed about 40,000 to reach its 1.25 million target. In the end it got 1.5 Million.
That means the legendary game from the 1980s is now getting made in an era that can really do it justice.
Welcome back Elite :)
For those who want to follow the project as it gets made now the funding has been secured, here is the Elite Website for you.
This is the third Dev Dairy about Elite, the other 2 are on the website linked too above.
Being an older gamer, I remember when games like Elite where just not 3D enough for todays publishers and got shelved due to lack of funding. Thanks to Kickstarter, all sorts of games are now getting made, even the niche games that disappeared mostly because publishers would not fund them.
It is like the 1980s all over again, a classic era for gamers.
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