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Welcome to The Guild Home of Giskard and his mods We host some of the best Quest mods for TES and Fallout here. And remember, we also host guides for them if you get stuck.

I have been working on the Order of the Black Worm's primary building in Skyrim for my Dark Lore Grimoire mod.

All the eye candy is done except of the under handed dirty stuff that they do that the mod will support. That will of course take place in a secret room so visitors do not see what they get up too. I have several items I need to make and script for that area so it is not built yet but when it is, it will be added to the Order's building which will be in Solitude near the Hall of the dead. I plan on an altar for coverting Grand Soul Gems in to Black Soul Gems like Oblivion used to have and a Skeleton Horde creator. These will be dump NPCs, Skeletons that do not talk but follow you about like lap dogs. I may add an AI of some kind to them for control purposes, but I have not even considered how that will work yet, probably a series of spells.

As lore fans know the Order of the black worm attacked the Mages Guild in Oblivion but were never actually an outlaw Order, they were always legitimate. Only the Mages Guild had issue with them and they are long gone.

So, they will be returning in the next version of Dark Lore Grimoire, they will be a joinable order that offer quests and other things for you to enjoy. I have already made the robes, banners and signs for them. So they look like a joinable order.

Retexturing of models has been on hold since Skyrim was released due to Steam Workshop enforcing size restrictions in modders. But I am no longer willing to limit my self in that way for Steam Workshop. If they do not want to support real modders by removing those restrictive upload restrictions, then real modders like my will just stop supporting them, or in my case, I'll allow the final size of the mod to decide if it goes on Steam Workshop or not rather than allowing Steam Workshops restrictions to limit what I do with my mods as I have been doing so far.

Steams Loss if the mods exceed 100meg...not mine.

So what is this about then, what am I up too.

Today we take a look at Divinity original sin in a mini review just to show you some of its features and chat about the game generally. As you watch the video take note of what is going on whilst I talk about the game because some of these scenes have been carefully chosen to demonstrate what the game is about.


skyrimiconI am getting a hell of a lot of questions suddenly from players who are playing Skyrim or Oblivion again. Most questions are answered by reading the mods guides and it would be a great help if players actually looked for those guides before emailing/pming/posting questions to me about it.

I am just one guy, there is no team behind these mods to help me answer your questions. So please look for your own answers before messaging me.

I am currently having to put Dark Lore Grimoire in a go slow developement lane because I simple do not have to the time to work on it because what little time I have is spent on answering these questions. So it is impacting on my modding activities.

SteamiconLooks like Risen 3 is being released in a few days, I was expecting it in September so this was a nice surprise. The Gnomes are returing to Risen as well, as are the Guilds, Crafting, Magic and all the other stuff.  Pre order customers get a few extra quests to enjoy, including the Gnomes hehe, love those Gnomes.

Steams Risen 3 page has tons of videos about it explaining all the games features and its worth watching them all.

For those not familiar with Risen, the Risen series are the black sheep of the Treble A games normally. They never seem to achieve the polish of other games but usually produce far more depth than other treble A games which is why they have such a large following.

Risen 1 was by far the best with its deeply inspiring guilds, Risen 2 was fun but was missing some stuff, Risen 3 brings it all back and even some stuff from Gothic, the original RPG series made by Piranha Bytes.

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