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Welcome to The Guild Home of Giskard and his mods We host some of the best Quest mods for TES and Fallout here. And remember, we also host guides for them if you get stuck.

skyrimiconGuild members can now download and enjoy Darklore Grimoire v3, it is in the download area waiting for you all. I hope you enjoy it.

Darklore Grimoire V3 introduces the Solitude Mages Guild, a branch of the old disbanned Mages Guild that brought out their old hall and made it a stand alone Guild. Between it and the Order of the Black Worm and the 2 new perminant Quest NPCs (not members of either guild) that are there to provide support for current and future quests. Solitude is going to be a first stop for mages from now on.

Having Magic Guilds in Solitude is a real game changer for mages, you may never want to go to the College of Winterhold again.

I always found it odd when players of Return to Helgen asked me how that mod Started because they simply never visited Solitude, but if you think about it, the capital of Skyrim has NOTHING going for it. There is no reason to go there for most folk.

Well now there is.

Talking of Solitude, Skyrims single most immersive feature are the bards in the Winking Skeever.... Do you agree ? Let me know. Especially after your find self waiting for a quest giver to turn up and so are in no rush to leave.

The quests are none linear so it is entirely possible for half these quests to be on offer at the same time if you do things a certain way. I recommend after joining the Solitude Mages Guild, you do the Dark Fall Master Quest first. Since that unlocks the Master at Arms as a follower and he is very useful when doing some quests. Oh and he likes big explosions... so you have been warned. He is also a destruction trainer :)

From now on both the Psijic Order and the Synod both have NPCs that will be playing supporting roles for the guilds and orders already present in the mod. Get used to seeing them around and if they turn up in a Guild Hall, talk to them, it means they want something from you.

 

For those who have not noticed, I have done more work, released more mods, wrote more quests in the past 4 months since TEG went private than I did in the 8 months before that when TEG was public and I was dealing with Beth and Nexus Trolls every day.

That should tell you that a happy Giskard makes more mods than an unhappy Giskard. Which in turn means for all you that come here for the mods and not to cause trouble, the Private Guild System works and works very well. You get more of what you came here for and I get to enjoy sharing the mods with you all.

Final word of thanks to all my voice actors in the Voice Actor Guild, for 8 months of this year I had let the VA Guild slide because of the endless trolling when mods got released, that made it impossible for me to do anything more than Goffa Quests. It would have made DLG V3 impossible to make too had the Voice Actors both new and old not rally around in support and give me the lines I needed.

We still fell short on voice actors so several NPCs have my voice, but there was a hell of a lot of new dialog in DLG V3, I went a bit over board to be honest because I did not want the mages question line to be all about combat.

The end result though is a really cool Guild Hall, and the voice work provided actually works extremely well.

I am very thankful for the help the VA Guild gave me on this one and have made sure all VA Guild members that helped with this mod, both new and hold have download access and can enjoy the fruits of their labour :)

skyrimicon

This video contains no spoilers, it just gives you a quick tour of the new Solitude Mages Guild feature of DarkLore Grimoir V3 that should be released this Sunday if all goes well.

skyrimiconDark Lore Grimoire V3 is just about ready now, I am just waiting for the VA Guild to submit lines for the remaining quests. Then lines can be processed and the mod given it's final test run prior to release. How long this takes is now out my hands and in the hands of the voice actors.

Some mod stats.

Dark Lore Grimoire has a total of....
54 quests, 36 directly available to the player, 18 that run the background (only when needed).
235 unique NPCS (New bad guys use DLG Spells now).
1215 lines of dialog.

Oh yes....the boar spell bug is fixed too.... Was caused by spell corruption.

In case you missed it, Solitude is the capital of Skyrim and is finally worth a visit thanks to these additions. I always found it odd when taking questions about how to Start Return to Helgen that many players simply never went to Solitude and so never triggered the start quest. Guess they have reason to go there now.

Also you have a Mages Guild that is joinable without fuss and deals with actual mage topics such as Psijic Order, The Synod and the College of Whispers, Sheogorath, Molag Bal, Rogue Necromancers and Dwemer secrets, to name a few things.

Here is the new quest list taken from the Updated Docs, a little teaser for you, stop reading now if you do not want to be teased.... Click read more if you do :)

VoiceActorIconI have posted part 4 of the Solitude Mages Guild Lines for Dark Lore Grimoire in the Voice actors Guild.

There are 6 parts, 1 of them an important Guild member, another a vital quest character and 4 lesser roles for noobies to try their hands at. The details are posted in the Voice Actors Guild HERE.

You will of course have to register to post in the Voice Actors Guild.

At this point I only have 2 more quests to make before DLG V3 is feature complete and ready for release.

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