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Welcome to The Guild Home of Giskard and his mods We host some of the best Quest mods for TES and Fallout here. And remember, we also host guides for them if you get stuck.

VoiceActorIconI would just like to thank my voice actors who provided the Order of the Blackworm dialog lines, you all exceeded my expectations. Especially given the gap between projects. I really did not expect to get most of the lines done but you came through for me. Another 100% volunteer = lines delivered rate in stead of the usual 9 out of 10 forget they volunteered and leave a project to die rate as seen else where.

Special thanks goes to.

Loki the Weaver, who nailed the part of Morley.
Mr K for several parts.
Euther for taking on the biggest role.
Brewtiful for several parts and a rather fine Khajiit that was going to be an imperial but after hearing this, he suddenly grew a tale :)

And to players reading this, understand, its very rare to have a 100% delivery rate from voice actors, its very rare to get all the voice actors needed for a project, so my voice actors are very special people. Whilst I did several parts my self. I think the success of the VA Guild on the Order of the Blackworm dialog clearly shows a firm hand and a system that does not commit new VA users to doing lines unless they are important lines works best with TES players. Projects get done and time wasters do get a foot hold.

It might even be worth revisiting my Oblivion mods and getting some of the less well acted parts redone.

Now for news of the next project, it will still be Dark Lore Version 2, but this time it will be Telvanni characters that need doing. I believe I come the closest to a traditional Dark Elf voice so I'll probably do most of the voices but any lines that are available will be posted in the Voice actor guild once the quests are done.

There will be these parts initially

1 Slave Merchant (no imperials to enforce the law here lol)
4 Telvanni Mages

Also I am thinking of redoing the Redoran Mercenaries protecting the Telvanni Settlement and there will of course be NPCs added for quests.

skyrimiconDue to popular request, I am adding the Telvanni to Dark Lore Grimoire Version 2 before releasing the mod. Tel Mithryn is being expanded, mostly on the inside with some buildings close to the main mushroom to serve as props for the enlarged settlement. So its impact on Solstheim's worldspace is very small and should only affect the immedate location where the buildings are. As seen in the picture below.

The first step to avoiding conflicts is not to make the edits that cause them.

After some trial and error I managed to get about 10 new interiors for the Telvanni settlement using the 4 rooms available from the Dragon Born DLC. As you know Skyrim is lacking in resources so the DLCs are nessessary but even they do not provide enough so I had to make do. But I think I did pretty frekkin good my self even allowing for the lack of resources. As you can see in the screenshot below, I have added various morrowind style shop banners to the mod to make up for some of the missing stuff.

 

Currently I have 4 private residences and a room that will either be a slave bit or a jail to do and the NPC creation can begin.

CrashnBurnIconIt looks like EA's latest release, the Sims 4 has crash and burned with sims fans with a low 3.9 on metacritics which I would expect to fall even lower. Users say the game looks okay but only has about quarter of the features it should have. Which to be honest is a common complaint with the first new sim game before all the expansions are added. Which costs the gamer about £300 in DLCS to fix typically. Currently a 156 users are happy with it and 268 are not.

Interestingly I checked some of the 10 voters out, some of them have only ever voted a 10 and only for EA games like Plants and Zombies, Titan Fall and the Sims 4. Others voted 10 for some truely terrible games by other major publishers, there are also a hell of a lot of first time voters voting 10. Typical of throw away accounts.  I strongly suspect publishers have staff vote 10 for their own games. Or Staff do it so they look better on release day because most of these votes are day 1 votes before anybody really knows the game.

Normal gamers would own more games than that and would have voted more realistically for a greater variety of games.

In recent years EAs antics have led to their prices doubling, a major focus on after release DLCs which are usually way over priced for what they are yet EA's year profits have not risen. Which tells me they are either wasting a lot of money or they are making about half the sales they used to make. Could be EA are in trouble, perhaps there will be a fire sale of their licenses in the future and better developers will be able to release the games EA have been ruining or have not developed at all since taking over.

They are still making a huge profit but if their solution is to raise prices when they sell less games, then EA's end will be very sudden when it comes.

Some comments gathered from Metacritics about the Sims 4:

1. Create-a-sim has been nerfed. You only have around 5 patterns or colors per furniture/piece of clothing
- No more thousands of combinations of patterns to customize clothing
- You don't have a color wheel as well to edit

2. You are back to dollhouse mode like in Sims 1 and 2.
- No more open world like in Sims 3. You have to go to a loading screen even just to visit the people next door.
- Loading screens are signs of a bygone era. This is unacceptable considering Sims 3 got us past this already.

3. Character interactions are much less and just weird.

 
This game, for starters, at least feels like a full game, even with what's missing from TS3, I really think it holds its own as a Sims base game. The UI is beautiful and the graphics, OH GOOD LORD THE GRAPHICS. I'm running on an NVIDIA GTX 770 and 16G of RAM. The game runs amazing and at extremely high framerates.
 
The new build more is amazing. Window height, wall height, roofing tool, fences, etc etc etc. I don't like how almost all the doors are white, but aside from that its great. Very easy to use, which is usually a complaint I would have about EA dumbing down the game. This time, even if EA thinks I'm a monkey, they did it right. A huge improvement on a mode that hasn't seen a real update since TS2.
 
Admittedly, I was disappointed in buy mode. Very limited, but the style selections are nice.

Those are just a few comments from metacritics.
 
Truth is, the Sims 3 open world caused the game to seriously lag, so I can see why that has gone bye byes, but the lack of choice in cloths, furniture, building materials, standard jobs etc, all point to EA designing this game to be a DLC fest. A major cash cow where you get the things you should have had by buying over priced DLCs again. Standard practice for EA these days and probably why their prices have doubled but their profits have remained the same. They should try dropping their prices, listening to fans and being less greedy, their game sales may increase again then and their profits may rise.

Check this out, its due out this month and I have never heard of it. The games called Ancient Space.

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