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Welcome to The Guild Home of Giskard and his mods We host some of the best Quest mods for TES and Fallout here. And remember, we also host guides for them if you get stuck.

NewsIconJust a reminder that this site is owned, run and paid for by the guy that makes all the mods for you, eg me. 

Some of these mods where hosted else where, on sites like Nexus, Fileplanet and Filefront prior to 2009. But trolls got them removed from all sites that hosted them in 2009. At one point in march 2009, they where all history, gone. Trolls had successfully censored your available mods because they did not want you being able to download these mods at all. Players put their faith in those trolls, supported those trolls and lost the best mods for Oblivion as a result.

Today my mods are still targeted by those assholes, I still cannot trust other download sites to keep these mods safe.

I continue to make new mods, I continue to protect the old mods and keep them available to you, all at my own expense. I make and pay for the mods you download. Your fun costs me money.

The Guild costs money to run, the mods cost money to make because software needs buying, software needs updating, vital hardware wears out. It all comes out of my pocket and if I stop paying, it all disappears, you stop getting the mods.

If you want to help me absorb the on going cost of making and keeping these mods safe, send in a donation using the donation link on the right of this news page. Show me your willing to help and your not just draining me dry.

Also, I do like to recieve proper feedback on my mods, what you liked, what you did not like etc. Just be sure that it is balanced feedback and not an excuse to rant at me. I especially like to know which mods you like, why you liked them and what in them you enjoyed the most. It helps me identify things my mod users like and influences my future modding choices.

Thanks everybody :)

NewsIconGiven that Steam has made almost everything a modder would want to do over there against it is rules. I have closed the TEG steam group, it was not being monitored anyway because steam did not offer anything we did not have here already.

This follows the decision to remove all my mods from Steam for the same reason.

I have said many times Steam Workshops limitations seriously affected my modding decisions and mod designs, the 100meg upload limit, the 1000meg total mods upload limit, the lack of space for mod descriptions. The poor support for formating.

I think it is pretty clear Steams attempt at supporting modders in Steam Workshop is piss poor and half baked. Neither Steam nor the companies rushing to use Steam Workshop seem to understand much about modding and modders or what we want.

Given that I had to give up a lot of this sites traffic to support Steam and Steam is not supporting me at all, I think it is time to focus on TEG instead of sending folk to a massive corportations website that is clearly out of touch with the modders it claims to serve.

Another decision is regarding Youtube. Google only pays for hits from Youtube on videos, not from hits from this site or Google+. Since most views are now redirected to Google+, that means a large portion of the traffice sent to youtube for videos does not count as hits and does not generate any money. So I am going to take the adverts off the videos. There really is no point lining Googles pocket.

 

skyrimiconI have released the Dark Lore Grimoire V2.2 update to correct a lore error I made that a user on the forum was kind enough to point out. Apparently Gothren was dead already, hay who knew, it was not in any of the books and I dont usually play House Telvanni in Morrowind.... Opps... Seriously though, its something Telvanni players would have known, and since I am not a Telvanni player, I did not. 

All fixed now :)

Thats the trouble with lore mods, the more closer you get, the more distant you are and the more mistakes you make. Still theres always updates to solve these little issues.

Lore Accuracy needs to be maintained so here you go DLG V2.2.

Also released today Solstheim V2.5.

This release sees the deletion of 4 Redoran Guard Quests and the creation of 1 super cool, does it all, totally random quest that does the job of all 4, only randomly, produces random encounters and random loot and will never stop working because its repeatable. Where as the original ones where one shot quests due to bugs in the Skyrim paprus command system that I used when I first made them. So you can defend Raven Rock over and over again as I originally intended.

Cool or what.

You may notice features intended for future versions, these are incomplete right now.

Both these mods are in the Skyrim download area on my forums.

 

Important note.

I did not intend to release Solstheim V2.5, I was working on Solstheim V3, but shortly after Dark Lore 2.0 got released the TES troll trouble started and has drained me of my modding creativity. So I am releasing it as is whilst I recover from yet another round of "release a mod, get shit for it" from TES fans.

I have no idea when I'll get back to modding Skyrim, to be honest I get sick of this shit from Elder Scrolls fans. It gets in the way of my modding activities every time. But now I no longer support Steam Workshop, perhaps that will change. Talking of TES trolls, I'll be making a blog about that in a moment.

SteamiconYou may not be aware but we had a TES community troll (from Beth and Nexus) on this site this week intent on breaking UK laws and later after being banned from here 3 times in the same day, started making threats against this site on Steam that would breach Seattle laws as well. Steam moderators stepped in and delt with it, no complaints about most of their activities to be honest. All perfectly fair.

However trolls flaming did reveal Steams Advertising policy applied to mods and mod makers.

Which is a problem and means that troll and all other trolls just lost access to all my mod downloads because I have dropped support for Steam Workshop because of what I found. Basically, what I consider to be normal modder activities is against Steam rules and has already gotten me moderated, advising mods, recruiting teams, posting videos, all against Steam Rules. Yet all normal gamer activities.

Steam rules effectively make Steam Workshop in to a graveyard for mods.

A place you upload them too and leave them to die instead of allowing users to promote the mods they made or show them off.  Which explains why this is exactly what happens to most mods on Steam, they die a silent death due to lack of interest. I had that problem my self.

Users should remember Steam Workshop already imposes a 100meg mod upload limit, a 1000meg total mods upload limit and provides so little document space, we cannot explain our mods very well nor does it allow us to inform users of new features when we do update them. So its really not a good service for us modders to start with. That is assuming its working at all.

Wednesday the 1st. Founded 2009 - Templates Joomla 3.3