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A home for friendly gamers online A place where modders can get help or offer help. TEG is a no trolls zone! We are gamers & modders, enjoying our games and mods.

LyonsPrideIconAnnouncing the formation of the Lyons Pride Modding Team.

Which is now recruiting on my forums HERE, sign up on the forum, post your introduction then express your interest in the team to sign up.

Traditional teams for Bethesda games form to make incredibly ambitious projects using people with little or no modding experience and those projects usually die, abandoned whilst players wait for news of the mod.

Lyons Pride is not that kind of mod team :)

 

Lyon's Pride is the 3rd Generation of Mod team for me, I set up something similar at Respawn,  then again at Mechstorm, both sites where very successful in the area of modding because we all had fun making mods. It was not just work work work, it was fun, madness and insanity too.

Click Readmore to continue.

fallout4logoBethesda have released the Fallout 4 1.3 patch and it contains a ton of fixes for quests, the workshop and other things. You can read the official news report about it on Bethesdas website.

These are the workshop fixes.

Workshop Fixes

  • Fixed a bug that would cause settler counts to appear incorrectly
  • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
  • Improvements to snapping pieces together while in Workshop mode
  • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
  • Player can now build workbenches in their Diamond City house
  • Building wires no longer uses up copper
  • Fixed issue with certain settlement attacks not generating properly
  • Fixed an issue with settlement happiness calculations
  • Settlers assigned to weapons stand will now stand next to it
  • Diamond City house now shows provided power
  • Repairing items will now correctly consume resources
  • Fixed an issue where companion would ignore commands at workshop locations
  • Fixed an issue with crops appearing destroyed after saving and reloading

fallout4logoI am running a little poll on the forums to find out which Fallout Factions people play and The Brotherhood of Steel is winning, so a brand new Brotherhood of Steel mod will be my first Fallout 4 mod project, followed by what ever comes second, third and forth in that order.

There is about 1 years work here to get each of the 4 mods up and running at v1 if I do not do anything else. Also all 4 mods will interact on the ground in different ways, producing a rather interesting set of side effects that will enhance the basic game when all 4 mods are installed.

So expect to see BOS, Synth, Railroad and Minute Men all going about their business to much greater extent and stumbling across each other in interesting and random ways and places with predictable results :)

The big picture here is to have all 4 mods, create a virtual 5th mod when they are run together so it does not matter which quest line you follow, the other 3 mods will always be worth installing. That will be the over all effect i want all 4 mods to have when done and run together.

Click Read more for a list of mods and ideas for those mods.

 

fallout4logoPeter Hinds has confirmed that Fallout 4 will use Bethesda.net for mods and not Steam Workshop.

You can read his tweet about it here.

This is not really a surprise because Bethesda want to support the Xbox and the only option for that is to either have Microsoft host the mods or for Bethesda to host the mods. Whether Bethesda have any idea how much resources mod hosting takes up is unknown but given how poorly Steam Workshop performed when it first opened and for years afterwards and I would not expect a smooth initial launch.

It takes time and more importantly money to set up a mod hosting system that can cope with the demand placed on it by millions of users. So it will probably delay the arrival of the Fallout 4 Geck.

Over all though, I would say despite its problems, Beths flirtation with Steam Workshop was a success and this should be too if they do not close it down after 3 years as most companies do when they try this sort of thing.

To speculate a bit about this.......

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