- Written by Giskard
- Hits: 7
One of the devs, a guy named Brad Wardell wrote a guide on the first 5 turns in Galactic Civ, designed to show you what the game is about quickly and also a walk through. Odd having a Walk Through for a x4 game which is basically a sandbox space game but there you go, he wrote a walk through.
You can read both on his "Little Tiny Frogs" website.
This game has so much going for it and lots of plans after release, simply creating a new faction and the ships to go with it is going to be fun. I have already seen screenshots of Darlek and Startrek races being modded in to the game and the games not even released yet. It will be getting Steam Workshop support which is great for these little race mods, not so great for serious modders like my self though.
And there is a an important tip for you, see Steam workshop as a convient place to grab those tiny mods for your game from, stuff people turn out in 5 or 10 minutes, or a well rounded race mod. But look else where for the bigger cooler mods.
- Written by Giskard
- Hits: 103
Galactic Civ 3 has been one of the stars of the early access scene, a clearly defined professional path from start to end with a release date within a reasonable time frame and feedback going in to making real changes to the game. Each release has been playable so you never had to suffer demoaware passed off as early access betas.
The current version is the Beta 6 which Stardock say would normally be the version 1 release for most games but they wanted fix the normal version 1 issues before actually releasing Galactic Civ 3 so this is still a beta and not the final release. They call this their release candidate.
Within 2 weeks the final release will be made and they have said they will be continuing to add features until they run out of money because they are an independant developer and can do that. Truth is, Stardock has always treated its customers well and rank as one of my favourite developers right now for that reason.
You can read about the current Beta 6 release HERE.
If you are wondering if I would recommend this x4 game, the answer is yes, its not your normal done it all before x4 game, it has far more depth than that.
- Written by Giskard
- Hits: 319
Steam has done a U Turn on its paid mods idea after Elder Scrolls Trolls flamed modders in mass regardless of what side they where on. The damage done to the modding scene by Valve and by the Elder Trolls cannot be measured. 1000s modders and wanna be modders saw the flaming and just left, some taking their mods with them.
Far from getting the support of modders, the trolls have alienated us and Valve/Steam have proven yet again that they do not understand modders. An accusation I have leveled at them since Workshop first opened.
My door has always been open to Valve if they want to speak to a guy that has modded many dozens of games over the past 35 years. Its nothing new, modders used to have the support we needed from sites that supported us, but not anymore.
Players are now talking about donating, but we all know that is bullshit and will be forgotten in a week. Modders have had donation links up for years and 99.99999999999999999999999999% of you have never used one before. In fact I see people asking where the donation link on nexus is whilst posting on Steams forums. If they did believe donations where better, they would know where it is already because they would have used it already.
As you know my mods remained free but I supported the modders right to choose to sell his mods or not despite the fact I saw it as a bad idea. The reason being I cannot support a cause lead by trolls, I always stand against them. I did then and I will now.
Now players have pissed off 1000s of modders this week, from both the paid and unpaid camps, I expect LESS modders to be willing to share publiclly their work, not more. I know 1000s have already walked away, many more will be seeking to set up private sites like TEG.
TEG was founded because of past flames aimed at modders like me. You cannot even pay to download my free mods, I decide exactly who I want on my forum and if you are lucky, you then get to download them.
A policy is that only exists because TES fans love flaming modders and need very little excuse to do it.
Because of that policy and because I do not use Nexus or Steam for my Beth game mods, I get better support from players, more donations and generally am happier than I used to be when I was getting millions of downloads whilst posting on Beth and Nexus. It is a fact that going private has been better for me as a modder in every way.
I recommend it to other modders too, providing you are good enough.
- Written by Giskard
- Hits: 312
Okay long story short, I have been watching Vikings the TV serious and jokes about the Normans decending from viking and invading England by cunningly waiting a few hundred years first got mentioned and I thought I could do this for skyrim if I changed a few names and decided to have the BOBs invade Skyrim.
Yes it is getting a bit silly.
Seriously though think about all that Viking Lore that had to be stripped out of Skyrim, is what Beth left behind really that nordic, does it feel nordic to you, is it better than what was removed ?
That is the question on my mind as I start my plans for the next 10 missions in my Fighters Guild mod for Skyrim.
Following on from the player being named Master of the Riften Branch, what should happen next. When I was doing TEG Windhelm I delved in to the whole TES nordic lore, what there is of it, and felt it is not really that deep, it needs to be deeper.
So I was thinking.
Supposed I started making my mods more nordic, suppose everywhere you went the legends of the ancient nords where known to the Nords of Skyrim and suppose as the master of the Riften branch, you finally had to deal with the legends and superstitions of the Nords.
Oh did I not tell you I am working on the next version of the Skyrim Fighters Guild.... Opps I do get a head of my self sometimes :)
I am actually still planning it out in my head right now and this is just 1 layer of depth to it, there will be many others.
Fact is recent releases have added a hell of a lot of depth to my work, I have improved greatly in some areas where I was not so hot in in the past and now I think it is time I tackled the NORDIC thing head on. I started doing this in TEG Windhelm. Might be time to delve deeper and have ancient heros of old play their part in future tales.
Did you know Old King Rubert battled a mud crab for 30 days and 30 nights in a storm until finally somebody gave him tooth pick to remove the bit of claw from between his teeth ?
Is truth.... :)