- Written by Giskard
- Hits: 518
I have put some of the older content from Respawn, Mechstorm and TEG back online again to replace the Elder Scrolls and Fallout stuff that is no longer supported here. The Galactic Civ areas are currently empty but will soon be getting new content.
Also I am sure you have noticed but I have replaced the slide show above too, some slides may be replaced again when I get the time to make better ones.
Now TEG has moved from Elder Scrolls and Fallout games and their endless trolling, there will be more variety of news here at TEG again, I'll be talking about new games, early access games and so forth. So watch this space.
- Written by Giskard
- Hits: 529
Time to answer some of your questions about Galactic Civ 3.
First is it different from Galactic Civ 1 and 2, well let me put it this way. I thought Galactic Civ 1 and 2 should have been called Solar Civ because there was nothing Galactic about them. I come from the Amiga and we had games like this that where galactic. So PC games from the same genre really did not impress me. Until now only Stars! felt galactic in scale.
Galactic Civ 3 is Galactic... its map sizes are huge, so yes its better than Galactic Civ 1 and 2.
The trouble is the AIs are set up based on previous game experiences so Stardock really are having to fix things on the fly now giant maps are possible and its creating some interesting side effects for the AI, such as an AI that gets so powerful that its power'Ometre trips back to zero and suddenly AI thinks it is weak and pathetic and surrenders. An issue that probably was not possible on the smaller maps.
So there are some issues like that arising now the game is out that need fixing.
Another issue is the way a large empire can ship spam you, literally sending every ship it builds to one point in your empire, leaving you on full time intercept duty. Usually 1 AI goes crazy but the rest behave them selves. Again, a side effect of the much larger maps.
So there is a great deal of tweaking to do be done.
I have 91 hours in Galactic Civ 3 so far and I am really enjoying it, so I think the game is worth while. I have dozens of new X4 games and most bore the hell out of me. I have abour 3 in early access that will probably never get played because there is nothing original about them. But Galactic Civ 3 feels like a return to the Civilization 4 days when games where made for players with brains, not just players with a game pad.
I am sure many of you can relate to that having seen your games dumped down, and dumped down some more until you dont even have to aim at the bad guys anymore. It is the Witcher effect, close your eyes and press fire like crazy and when you open them again, you will have killed any baddies, any bosses and anything else in the area because actually playing the game is optional and often not actually supported in modern games. So Galactic Civ 3 is a nice return to old school games where gameplay is a requirement not an optional extra.
- Written by Giskard
- Hits: 983
It is hard to trust players when many of them sneak in to TEG under false pretences to cause mischief.
I had some starting posts with "I know this is going to get me banned but"... which is a confession that they are about to break the site rules and do not care. Basically the sort of person TEG does not want on its anti troll forums. These have been moved to a special group with limited access and will be dealt with in due course.
Others have said they are sorry to see me go, only I am not going anywhere, they are, now the mods are gone they are leaving. Which says they did not come here to join the guild in the first place. So their access has been limited to all ranks below Adapt.
The second the mods where removed, the naughty little boys and girls revealed them selves. Now I know who they are, I have dealt with them. I also purged 1500 acounts of users that did not want to be here.
Auto promotion to Guild Master on the site has been disabled too. Now Guild Master is an invite only group very much like the Mechstorm Team group back in the Mechstorm days. All the cool stuff will be happening at this level now.
- Written by Giskard
- Hits: 1130
I have posted a reminder of my permissions for my TES and Fallout mods since I fully expect the Elder Trolls and Fallout Trolls to openly rip them off now I have quit. They usually drive away talented modders before claiming their work as their own, then spend the next 3 years living of the kudos they get for making tiny changes to the mods once every month or so.
These people DO NOT have my permission to do that and I want users to understand most will do things to my mods that I have openly said was dangerous. So when they do, when they break my mods understand this. They do not have permission, they ignored the advice of the guy that made all the mods, all the mods did work before they got their hands on them and they are draining you of kudos they simply do not deserve.
If anything, they cost you a real modder and replaced me with a talentless troll who is not going to make you the sort of mods I would have made you. So do not thank these people, they did not do you any favours.
You could have had a Great War mods for Oblivion involving the Thalmor vs Titus Medi, a whole new quest line for the Skyrim Fighters Guild and a Civil War mod this year if not for them because those where my next 3 projects before I quit. Now your getting nothing...
These are my permissions, they have not changed since 2008 so if you read them before, you will know what they are now.
You can ignore me and support those who try and rip off my work if you like but understand this, they will do this again to other modders you like and you will lose more of your favourite mods until Skyrim looks like Oblivion where only trolls mod and rehash the same old classic mods for kudos and no original work gets made anymore.
Always support original mod makers, we are the producers of new mods... without us, you have nothing to look forward too.