Fighters Guild Contracts
Written by The Guild Master   
Saturday, 27 June 2009 11:21

Fighters Guild Contracts V1,2 (Cyrodiil Upgrade)
By Giskard

Required = 1.2 Patch for Oblivion
Required = The Shivering Isles (may work with out it, untested)
Required = Cyrodiil Upgrade Resource Pack v1.4 or newer.
Link to CURP

Download

Available from the Download area on the forum for all registered members. 

Cyrodiil Upgrade Overhaul users do not need this mod, it is concluded with the CUO release as standard.

About Fighters Guild Contracts.

Have you ever looked at the Fighters Guild and thought, were are the regular jobs, a guild like that may not have magical devices and lots of deep meaningful lore to explore like the Mages Guild has but what lore exists says they do legal jobs for people, so were are they ? The moment the plot ends they are all out of work, it just does not seem right.

Well I have thought that for a long time and decided to give them some regular jobs, 35 brand new regular jobs in this mod to be exact and 3 similar quests added to Kvatch Aftermath so it matches this mods regular contracts to give a uniformed feel. Total missions available from the Fighters Guild in this mod and Kvatch Aftermath is 38.

Version 1 adds the repeatable quests mentioned above, these quests come with full voice acting and a written contract for each job. You do the job and get paid and can earn a nice living doing this in the game. There are no green arrows to follow, no log entries to explain things. You have your contract and what ever NPC help that comes with that contract. These contracts on their own supply about 10 hours of game play for most people. Perhaps twice that if you do not know the locations of the contracts and have to find them first.

The contracts appear on specific days of the week and vanish the next day but if you accept a mission, you can complete it any time and even accept other missions without completing the first. Some quests like the Leyawiin and Bruma Quests are linked to you competing specific Fighters Guild Plot quests before they appear. The regular hunt missions for Leyawiin for example appear after you do the Drunk and Disorderly quest and get the job of collecting Ogre Teeth and Minotaur horns for the other members. Once that quest is done and the fighters have jobs, you too can do those Jobs. I made them available from the local Clerk. Later, other quests will appear as you progress through the Fighters Guild Plot but these are only delayed to keep this mod consistant with the Official Fighters Guild plot, no other reason.

Version 2 will add a main plot and finish off the mod (I hope). Details are being with held but they will be quests you can only do once. Other additions to the fighters guild are planned and will be added as I get time.

Lore and this mod.

Most of the Fighters Guild lore is History and cannot be used in a mod like this, but the nature of the jobs they do is described and this mod conforms to that LEGAL JOBS only policy. The Fighters Guild will respect Imperial Law and Local Customs and will refuse jobs that breach either one. For this reason no contract on offer here breaks either of those rules for LORE reasons. Various lore based contracts do exist within this mod and do hint at Lore based plots and stories found in the game normally. It also builds on game lore I support in my other mods. For example, the Cyrodiil Vampire Clan can be seen here pulling the Empires strings IF you know that is how the Cyrodiil Vampire Clan likes to operate. They use the Fighters Guild to achieve their objectives legally and remain hidden. So we start to see the dark world of the Cyrodiil Vampire Clan open up here in the jobs they ask you to do, to know when its them and when its not, you simply need to know which Beth Quest NPCs in the game are Vampires. More of this is planned for future mods.

The fighters guild Clerk is a new post I created solve some compatibility issues that come up if I use guild Characters other mods may have edited and should not be considered game lore. It is simply a compatibility consideration to allow as many fighter guild mods to work with this as possible.

Compatibility.

I have not revamped the entire guild, I am leaving that for others to do. I have not edited any original Beth NPCs for this quest, again, I left that for others to do. Nor have I edited any Fighters Guild quests but this mod does make use of the Fighters Guild stages to enable more quests in Bravil and Leyawiin.

The only real area of concern for compatibility is the locations of the doors for the new barracks areas where the 35 new NPCs sleep. If another mod blocks those doors there might be a problem but other than that. I am not expecting any serious issues with any other fighters guild mods due to the design of this mod.

So if somebody fancies revamping the Fighters Guild locations, just becare not to block my doors and it will work fine with this mod.

Fighters Guild United

This mod was made with Jannix Quinns very fine Fighters Guild United mod installed and enabled and whilst I personally prefer a more scruffy guild, Jannix mods is so good, I will be supporting it directly in my work when possible. For this mod it means not using the same NPCs so I have not. So if you like uniforms, take a look at the link below.

Link
http://www.rubyblade.com/tes/mods.htm#FIGHTERS_GUILD_UNITED_

Change Log

Version 1.1

Fixed a quest reset issue reported by Dancing Phil that was causing quests to be reset before the player had visited the clerk, if the player waited too long to do it.
Fixed a problem with the Fanacas quest that made it impossible to finish it the second time around.

Version 1.2

Added support for CURP V1.5 and over and the CURP Controller
Added Custom Hair to various NPCs from this mod
Removed the Idle Anim this used to use to prevent future conflicts.

Credits

Mr_Siika = MR_SIIKA's RABBITS

Voice Actors

Skingrad Clerk = James Egger
Leyawiin Clerk = TOAD
Bruma Clerk = Green Warden
Anvil Clerk = Vaul
Chorrol = Lalwende
Cheydinhal = Giskard
Bravil = Giskard

Giskard
Last Updated on Tuesday, 23 February 2010 21:48
 

This is the end...my friend.

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