Cyrodiil Upgrade Resource Pack Upgrade ALL to V1.8 Upgrade Created by Giskard With Contributions from all over the Elder Scrolls Community. Requires Elder Scrolls 4: Oblivion 1.2 Shivering Isles 1.2 Cyrodiil Upgrade Resource Pack V1.4.8 Important The full version (or multiple part version) of CURP 1.4.8 is needed before you can upgrade to newer versions. So do not forget to download that first, then grab the updates. Also starting from CURP V1.5, the new CURP_Controller.esm is being included in the Cyrodiil Upgrade Resource Pack Upgrades as standard. The CURP Controller will be used by all my newer releases in the future. Downloads Oblivion Downloads (CURP 1.4.8) Oblivion Downloads (NEW GUILD ONLY Releases) (CURP ALL to 1.5 Upgrade) About Cyrodiil Upgrade Resource Pack This is a stand alone Resource pack much like the Oblivion.esm. It allows you to easily use many of the fine modders resources that exist out there in your own mod without needing to add the meshes, textures or test them your self (which is a lot of messing around even if you do know what you are doing). It also includes or will include many new things normally seen in my other mods. By adding them here I hope to make them generally available to all mod makers and switch over to using the resource packs versions in my own mods as I update each mod. Everything in this mod is also Lore friendly so there is nothing here that can break the immersion that Beth created. If anything it will greatly expand upon it and vastly improve your mods with some of the great modders resources that have been given to us by talented and generious modders out there. This pack will be a required download for all my future mods including The Cyrodiil Upgrade Overhaul Components I am making to compliment this release, Kvatch Aftermath, Origin of the Mages Guild, The Necromancer, The Elder Council and all the rest. So thousands of players will need to have it installed for my work anyway. That means many will already have it installed if other modders wish to use it for their own mods too. I will be adding more resources to this via the release of additional CUOResourcePack.7z files in the future and then updating ESM to use the new material. This way I can keep up with any great new resources that come out in the future. All you will need to do is download the newest packs and the latest esm. That is the plan anyway. It will be backwards compatible with earlier releases. Lets face it, it has to be or it will break all my mods first lol :) About CURP Controller ESM The Cyrodiil upgrade resource pack has always been a modders resource and after I quit making mods for the Elder Scrolls community generally. I allowed another team to develope it further. Now I am modding again, I cannot add my own stuff to CURP without breaking that teams mods. So updating CURP is out of the question. But I have need for an ESM that can be used by my mods to share information between them and to contain items I use in a lot in my mods such as Hair and Idle anims, quest results amongst other things. So the CURP Controller fills that roll and will be needed by all my mods in time. About CURP Controller Components. Hair: Beauty packs are normally ESPs and usually conflict with the mods I make that use hair unless I remove the race edits prior to release. This has led to the need to maintain special RACE FIX versions for me to work on and version without the race edits that I release and thats pain in the butt and I often end up working on the wrong version and have to start again by working on the version thats not had the race fixes yet. So I felt it was time to compromise and make an esm that will be overriden by esp beauty packs and solve the problem that way. It will of course conflict with ESM based Beauty packs but thats the compromise I am making, running the beauty packs after the CURP Controller esm should fix things in all cases. This will allow me to use custom hair in all my mods freely without the special steps I must currently take. Idle anims: Idle anims are used a lot in my mods but have until now had to be distributed separately with each mod. Starting now, I am adding them to the CURP Controller so they are always installed and always available for use by all my mods. This should allow me to bring my mods to life easily. The idle anims are not being setup in the CS, I consider these to be commonly used files but the conditions they are used under tend to be unique to the mod using them so setting them up is pointless. I'll handle that my self on a per mod basis. Installation (IMPORTANT) Warning: Before updating this pack, go to a pub or a house mod you own and save your game there. In the unlikely event of problems occuring such as crashing when you attempt to leave that location, please wait 3 days to ensure old items that are edited in this mod are correctly updated. This Upgrade, upgrades 1.4.8 to a newer version, so you need to download and install Version CURP 1.4.8 first, then install this Upgrade. Upgrade Version Installation. Extract the Cyrodiil Upgrade Resource Pack archive directly in to your Oblivion folder (not the data folder) and everything will automatically install correctly. Change Log Version 1.2 Deleted some Dwarven City parts that look a lot line Shivering Isles retextures because they where buggy. Created an Example Dwarven Lift using the Dwarven city stuff so you can copy it and use it easily, its in the esm. Renamed 2 of the 3 Globes of Tamriel by adding the words HIGHPOLY to the end after tests showed a massive performance hit took place just by looking at them. The one that is not named that way works fine. Also, this mod has several sets of new staffs for Dwemer, Ayleid, Druid, Conjurer and Daedric added and read to use. Unuseful staffs are not included. Moved a lot my other mods features to this resource pack so they are ready to use by other mods and tweaked them to make them easier to understand. All the primary features of the Kvatch Necromancer Guild such as the mark of lich, corpious summonus and the lich spells have been moved to this resource pack now and will later be removed from other mods that use them and updated to use the versions found in this resource pack. Various new Furniture added for Kvatch, seen here for the first time, Kvatch Aftermath 7.0 will feature them. Misc changes to many many many other things ranging from creature tweaks to leveled list fixes. Change Log 1.4.1 Fixed the Dwemer Greaves Fixed the Conjurer and Necromancer light armour so it says light armour. Re-did the wilderness road and country side creature spawns. Created some Knights of the Order of the Black Worm Armour. Added Knights of the Order of the Black Worm to the Necromancer Spawns (CNCs cool idea). Change Log 1.4.4 Lots of tweaks to ballance the Cyrodiil Upgrade Overhaul esps which require this to work. Including making soul gems less common on undead creatures, making Ayleid weapons and staffs more common in Aylied ruins and various other tweaks. Change Log 1.4.5 Added Kagrenac's Tools to the pack by Star Bio to help build up the Dwemer support. Change Log 1.4.6 Fixed the Guar ingredient name. Fixed several minor other issues. Reballanced the Necromancer Spells so individual necromancers cast different spells. Changed the Conjurers so most races are represented in their ranks. Change Log 1.4.7 Make CUOs Spider Poison last longer on larger spiders. The smallest spider is unchanged. Added a Black Cat Added Witches Curses (Spells) Added Witches Potions Added Ice Witch Change Log 1.4.8 Thanks to Koni for fixing the Dwarven City Chests and Gems collision, if MrSiika wants them, there included in pack6 in a folder named after him Created a full set ot Dwemer features from scratch. Added 6 Dwemer Mine levels, a total of about 42 new cells. Change Log 1.4.9 Removed the Player Start Spell flag from several Lich Spells Reduced the price of Deadly Posion (From spiders) Change Log 1.5 Removed the good bye message from the CURP.esm Added the brand new CURP controller esm for future expansion. CURP Controller adds hair and idle anims to this distribution in this version and should be loaded before beauty packs. Change Log V1.6 Removed a left over goodbye script Tweaked the Aylied leveled lists so you might actually start to see the Aylied Loot in Aylied ruins. In my game, I think I found 1 aylied staff in 18 months. Hopefully this will change now. Origin of the Mages Guild now updates the CURP Controller on the players progress in OMG using the following vars. MagesCouncil BrumaGuildRestored DaedricStudiesDepartment Teleportquest ArkaysMokey The Elder Council Now Updates the CURP Controller on the players progress in TEC using the following vars. CURPcrooked CURPInTecLegion CURPTecMQEnded CURPEmpireRank ; 1= Citizen of the Empire ; 2 = Civil Servant of the Empire ; 3 = Knight of the Realm ; 4 = Baron ; 5 = Baroness ; 6 = Viscount ; 7 = Viscountess ; 8 = Count ; 9 = Countess ; 10 = Marquis ; 11 = Marchioness ; 12 = Duke ; 13 = Duchess Short CURPLegionRank ; 0 = Trooper or no rank ; 1 = Corporal ; 3 = Sergeant ; 4 = Lieutenant ; 5 = Captain Nobility points can now be added to TEC via the CURP Controller CURPNobilityPoints var, TEC will add anything sent to that var to its own Nobility points total. Allowing other mods to earn the player Nobility points for the first time. Change Log V1.7 Adding support for Kvatch Rising and Kvatch Aftermath to the CURP Controller. Now the following vars are used to communicate with both mods. Changed the texture paths for some Dwemer immortal meshes from MrSiikas airship install to the CURP texture folder. I think this might have been the cause of some of crash reports in the Dwemer esp I was getting. Those with MrSiikas Dwemer mod would not have been effected. Take a guess who had that installed and is writing this now and could not replicate the problem oops. curpKvatchAftermathinstalled curpkvatchaftermathwarehouses curpkvatchaftermathbrumachurchaudio curpkvatchaftermathbrumaeyecandy curpkvatchaftermathbrumalights curpkvatchaftermathbrumapubsounds curpkvatchaftermathbrumastableseyecandy curpkvatchaftermathslumpquest curpkvatchaftermathstolengoods curpkvatchaftermathendofquest curpkvatchaftermathnecromancerguild curpkvatchaftermathcitizensrebuilding curpkvatchaftermathdaedricattack curpkvatchaftermathexports curpKvatchRisingstalled curpKvatchRisingsbattle curpKvatchRisingsnofiresstage curpKvatchRisingsnaturesstage curpKvatchRisingsrebuildingsstage curpKvatchRisings4erasstage curpKvatchRisingsMagesGuildNecromancerdecision curpKvatchRisingsMagesGuildNecromancerdecision 1 = Enemy to Necromancers 2 = Neutral to Necromancers 3 = Friend to Necromancers The command to wipe clean the above vars from the CURP Controllers Memory is set CURPControllerVars.curpkvatchswitchoff to 1 MagesCouncil BrumaGuildRestored DaedricStudiesDepartment Teleportquest ArkaysMokey The Elder Council Now Updates the CURP Controller on the players progress in TEC using the following vars. CURPcrooked CURPInTecLegion CURPTecMQEnded CURPEmpireRank ; 1= Citizen of the Empire ; 2 = Civil Servant of the Empire ; 3 = Knight of the Realm ; 4 = Baron ; 5 = Baroness ; 6 = Viscount ; 7 = Viscountess ; 8 = Count ; 9 = Countess ; 10 = Marquis ; 11 = Marchioness ; 12 = Duke ; 13 = Duchess Short CURPLegionRank ; 0 = Trooper or no rank ; 1 = Corporal ; 3 = Sergeant ; 4 = Lieutenant ; 5 = Captain Nobility points can now be added to TEC via the CURP Controller CURPNobilityPoints var, TEC will add anything sent to that var to its own Nobility points total. Allowing other mods to earn the player Nobility points for the first time. Change Log 1.8 Added support for 4th Era quests Added some new NPCs for use in quests Added the new CURPNewEmperor var for use in quests CURP Credits. See the Credits.html in this archive. Curp Controller Credits and thanks goes too. Ren for his beauty pack Hair Soya for some excellent additional. Umpa for his Idle Anims CURP Disclaimer and Licence: This is a Modders Resource Pack and is a Shrine to those modders out there producing Modders Resources for the rest of us to use. Everything in this mod was a modders resource before I started to compile it or the mod maker has made it clear to me they consider their work to be a modders resource to me already. Where doubt remained, I have pm'd or emailed the mod makers and explained what I intended to do. So permission for everybody to use this as a modders resource has already been given. Mod makers ask only to be credited for their work and since readmes are hardly ever read and credits are usualy skipped completely. I have combined my credits with a list of useful resources used in this mod. Thus making the credits something YOU may actually read and created a page you will definately find useful at the same time:) See the Credits.html in this archive. CURP Controller Disclaimer and Licence: The CURP Controller is not a modders resource like the Cyrodiil Upgrade Resource Pack, it is a file used to control and communicate with my other mods and is not to be edited or modified by anybody other than me. Whilst I will not complain if others use it too, I will not be responsible for informing you of updates to it and do not give permission to distribute this with your own mods because I do not want out dated versions floating around. So always tell people to install the CURP Upgrade releases to get the CUO Controller. If your a DCRP user, be sure to my CURP.esm for DCs CURP.esm and you will be fine.
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