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We know a few things about the 4th Era now, for example we know a new Emperor is crowned and the empire starts to crumble. We know who he had to beat to claim the thrown but not alot else but it is enough to get me started on some cool 4th Era quests. Empire Under Siege is a new quest set in the 4th Era after the lose of various provinces. It places the player and the Elder Council in the uncomfortable position of having to choose between 2 of the Empires greatest Generals. One is a great leader of men and has the legions full support, the other a great politician and administrator and has the support of the nobles and the Elder Council which is made up of Nobles. One general is marching back to the Imperial to try and save the Empire from total collapse after the loss of Vallenwood and Blackmarsh. The other lives in the Imperial city and supports the Councils efforts and is content to leave things as they are. Both Generals hate each other and would rather see the empire burn than let the other gain more power in it. Which is unfortunate because the two of them are the primary choices Ocato has to choose between for the next Emperor. And one of them is about the force the issue...... The Empire Under Siege Quest is complete and will be released as part of TEC 2.3 as soon as I record some additional lines for the new Emperor. The crowning of a new Emperor will lead to a var being updated in the CURP Controller that tells the other CU mods to switch to 4th Era mode. Events that are destined to take place during the early part of the 4th era will be enabled after the Empire Under Siege quest has been completed, so its going to be a key quest to complete. That quest becomes available shortly after you collect your dragon armour and finish the "Wild Hunt" quest in The Elder Council but not exactly when that happens, I have added a bit of a delay. Plans to dissolved the Mages guild in the 4th Era after the player becomes archmage and completes various OMG quests are also intended and will become available after the Emperor takes charge. Since the lore surrounding the mages guild in the 4th era says it gets desolved and 2 new colleges appear to replace it. No further information is available but I must assume it is linked to the breaches of the Guilds Charter under Traven and the war with the Necromancers within Cyrodiil and will be assuming the divide is either a College of mages and a Council of Mages or a direct split between those who support Necromancy and those who do not. I am currently leaning towards the former. I must now carefully plan how to do that without breaking too many other mods. The events will take place as part of Origin of the mages guild and will see the Arcane university and the mages guild buildings around cyrodiil transformed in to 2 unique guilds. Though to remain compatible with other mods, I may end up having to use some smoke and mirrors and create the illusion of 2 new guilds. Leaving the old one hidden underneath for compatibility reasons. This is currently under consideration during what I call my "planning and design" phase of modding and I hope to have most of the issues worked out before I start work on that idea. So the 4th Era lore we already know about introduces a lot of big changes to the game and the process of planning to mod those changes in to the game in as friendly and compatible manner as possible has begun in TEC 2.3. Forum threads about these 4th era events will be posted later today. |