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I have noticed people talking a lot of "endings", as if we are all packing up our bags and going home. The truth is, support for 1 game was dropped. Putting things in the correct context, that is actually the only real change this week. The troublesome child has been expelled.
And the huge effort made on that childs behalf is now over, freeling me up to invest my time in other more rewarding things. Only the expelled child has lost anything and its hard to feel sorry for a child that was given every chance to behave and ignored every warning given.
So such talk around the Guild is not very appropriate nor accurate, because we are continuing as normal. Only the Elder Scrolls support has ended.
It is normal for some to leave and some to take their places, its the natural cycle of life online for modders like my self. Old friends go, new friends arrive, sometimes we meet again in other communities and talk over Xfire and sometimes our lifes change so completely, any contact we have is brief because we no longer have anything in common.
Mechstorm was hosted by such a friend for 4 years after we stopped having anything in common, so the nature of friends change too.
The other thing is, players may expect me to make 20 mods for the next community because I made 16 for oblivion, and expect me to do better and better in each. They may wish to compare past and present projects with each other. But that would be a mistake because past projects are not worse than my Oblivion Projects. The Cyrodiil Upgrade was not my best work. And future projects will be exactly what they need to be and no more.
Meaning a new set of ground rules for modding future games will be created as a guide for me and that means the bar by which my new mods are measured will shift and no longer apply to older mods.
For example, tools, mod cleaning, dirty mods, where the measure of oblivion mods because thats the measure the trolls created to bash other modders work. That measure only applies to oblivion mods. Now that side of the site is dropped, those measures no longer mean anything.
For example, I may decide RUSE needs a better AI, and work for 6 months on a new AI and that AI probably will not work with any other AIs because multiple AI support in game is rare. Also such a mod is hardly glamorous, its not going to get me noticed no matter how good it is. AI mods are made people who's names nobody can remember yet that is my speciality. I have made them for years and whilst people do enjoy a better game, ask them who made them and they will not know.
For example I was the maker of the Third Law AIs for Dark Reign 2 and Supreme Commander, who remembers that ? Nobody. That is the nature of AI work. So by the measure of important some place on oblivion mods, the moment I decide to make an AI, I have failed. Even before any work as been done. Yet people will not play their games without my AIs, they become that important to them.
So if people speaking of endings also do comparisons, then I will have to do better that I did in oblivion to satisfy them. But by their own measure of success, my Oblivion work would have been a failure by my Freelancer and Dawn of War measure of previous years and those would have been failures compared to my Mechstorm measure, and Mechstorm would have been a failure compared to my Oblivion measure.
Each out does the other because none can be compared to the other because they are different in critical areas that makes every game I mod unique.
For example, any mod made for Mount and Blade Warbands would break when a patch is released and would probably not last long for that reason. But may shine brightly for a few months before burning out. That would be a unique aspect of Warbands.
Another example are these
My best AIs where my last generation of Mechwarrior bots at Mechstorm and my Supreme commander HAL AI.
My best Cell decoration was my Ringworld solar system for Freelancer and not anything made for oblivion. My solar system inspired some of the X3 content by egosoft. Sol in particular. And if you flew around the ring, you would reach a point where a 3 moon eclipse took place. Very beautiful to see.
My best 3D model was the Babylon 5 Thunderbolt made for my Freelancer mod, hostile universe.
My most supported game is Mechwarrior 4 because of the hung amount of material made for it. Including guides and tutorials as well as mods.
My most integrated series of mods was the Cyrodiil Upgrade for Oblivion for reasons most of you know.
The game in which I made the most quests was Oblivion.
So how do you compare the quests to a B5 Thunderbolt, or a Mech AI that cannot be told from a real player in game from a Solar System called Ringworld ?
The Guild has moved dropped support for 1 game, but as a modder I have supported many games over the years and gone on to make good mods in the next game. Always something different, always attracting a new audience.
Some see the modding of a single game as the start middle and end of a modders life, for me its just a step in my modders life. All I have done is claim the stairs a little higher, next time I mod a game the experiences of all the steps that went before will make me even better.
Thats how this works.
So this is business as usual for me, only those who do not know I have been modding for 30 years and have only known me for the past 4 years would assume, this is an ending. I think this why the gulf between the advice my friends gave me and the advice oblivion fans game me has always been so huge.
My friends known I can easily mod other games and will mod other games and wonder why I stuck around modding oblivion for so long. Oblivion people wrongly assume, without Oblivion I am nothing. When in fact with Oblivion I was deeply unhappy because of the trolls. So now I have moved on, its not a change for me, its just how I have always worked.
New games replace old games, that is it.
Friends change of course, new people replace the old crowd, this is part of a modders life and to be expected. Those leaving now are being sent on their way with warm friendly comments and an understanding they are welcome to return in the future any time they want.
Old hands that remember how I modded older games so when the next new crowd moves in and things I only mod their game, the old hands can say, nope, he mods other games too, this giskard guy gets around. |